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Pilotwings 64 Decomp, a new decompilation project for the N64 classicNintendo 64CategoryNintendo 64UPDATE

Pilotwings 64 Decomp, a new decompilation project for the N64 classic

Jun 13, 2026 · Updated Sep 16, 2026, 06:53 AM

Source: Pilotwings 64 Decomp

Update: September 16, 2026 at 06:53 UTC

The Pilotwings 64 Decomp project has picked up another commit. The repository, hosted under gcsmith, tracks ongoing work on the Nintendo 64 title, and this push is the latest increment in that effort.

This is a code-side update rather than a release, so there is no new playable build or feature list attached to it. Decompilation projects advance commit by commit, and this entry lands as another step in the ongoing reconstruction work.

What changed

  • New commit in the gcsmith/Pilotwings64Decomp repository: 66f2f7da4abb95d2e24bb20c46c33929a5ed273f

No media or build artefacts accompanied this change set.


A decompilation project for the Nintendo 64 launch title Pilotwings 64 has surfaced on GitHub under the handle gcsmith. Dubbed Pilotwings64Decomp, the repository represents an early effort to reverse-engineer the game into matching C source code, following the same approach seen in successful N64 decomps like those for Super Mario 64 and The Legend of Zelda: Ocarina of Time.

The project is in its initial stages, with the first commit establishing the repository structure. No completion percentage or target platforms for a native port have been announced yet, but the groundwork is now publicly visible for contributors to join in.

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