Update: September 14, 2026 at 21:36 UTC
Open Age has a new commit in the SFTtech/openage repository. The commit hash is fc981f208a05fa17f19c0764b3bb961a17734db7.
The change set for this update provides no further details. No specific features, fixes, or modifications are listed, so the exact contents of the commit are not summarized here.
Update: July 4, 2026 at 13:40 UTC
A fresh commit (9a5a7ccb) has been pushed to the SFTtech/openage repository, the long-running open source project that reimplements the Age of Empires II engine for modern PC systems. As with most incremental commits to this codebase, the update continues the ongoing development work that keeps the engine recreation moving forward.
No detailed changelog or patch notes were provided alongside this commit, so specific gameplay or engine changes remain unconfirmed for now. Fans following the project can expect the usual mix of engine refinements as openage's contributors keep chipping away at rebuilding the classic RTS engine from the ground up.
Open Age is a community-driven effort to rewrite the Age of Empires engine from the ground up as free, open source software. The project lives in the SFTtech GitHub repository and targets PC, aiming to let fans run and eventually expand on the classic real-time strategy experience without the original binaries.
The latest commit advances the codebase further along that goal. While the project is still in active development and not yet a full replacement for the original game, it represents a serious long-term preservation and reimplementation effort worth keeping on your radar if you care about the future of classic RTS titles.


